• McKenzie, David, and Toni Dennis. Aliens: Adventure Game. Leading Edge Games, 1992 p93. Print.
    • "Section 5.1." p93
    • "Section 5.2." p96

Technology by the 22nd century is quite diverse; from hand-held welding/cutting torches to gyro-stabilized weapon mountings, from hydraulic loading machinery to gigantic craft capable of travelling between suns.

All civilized areas of a world are linked by sophisticated telecommunications and electronic data transmission systems, even on Terraforming and Mining Worlds. These systems include telephones with full visuals, networked information processing for computers, and an assortment of other conveniences.

The availability of personal weapons of the Colonial Marines, other forces, and non-military personnel varies from world to world, with heavily settled areas having strict gun control laws, and Outposts and other worlds far less controlled.

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